Short creativity and clay-imagination

Gamecamp 5 was last weekend (May 12th) and went about as smoothly as one of these events can. The schedule was filled with great sessions from clever people, and once the day was begun there was a lack of logistical nightmares that made it one of the first GameCamps that I’ve been able to relax at (I’ve been on the committee since GameCamp 2). Plus many old friends and new contacts, excellent food, and a spirit of cooperation, collaboration and the free sharing of ideas that makes the British games business such a lovely place to work.

There’s a tradition at GameCamp that we always give out a neat game-related freebie on the door. As time has gone on we’ve specifically tried to find items that will act as ice-breakers and will encourage attendees to talk to strangers and—even better—play games against them. Last year everyone got a random Lego minifig with a three-line game attached: I blogged about it here.

This year we left it a bit late and by the time we started to phone suppliers we found we’d missed their deadline for printing, threading, engraving, enamelling or whatever else. Oops. It looked like we weren’t going to have anything for the event. Then the week before GameCamp I was in our local toyshop and noticed little packs of modelling clay like Plasticine, six different colours to a pack. Not as cool as Lego but undeniably creative…

So I proudly present the second Gamecamp social game:

Rock Scissors Wha…?

Challenge another player. The challengee chooses the clay-colour for the contest.Ask someone to referee. They shout Go! Players have 45 seconds to sculpt something:

a) recognizable and the correct colour;
b) using all your clay of that colour;
c) that would win a fight against the other player’s sculpture.

After 45 seconds the referee declares which sculpture would win the fight. Artistic merit only counts if both players sculpt the same thing.

The winner gets all the loser’s clay of that colour. At the end the person with the heaviest ball of clay wins an underwhelming prize.


Like the Lego game at last year’s GameCamp, ‘Rock Scissors Wha…?’ is designed to be creative and social, not big or important enough to distract from the main business of the day but fun enough that if you found yourself sitting next to someone you didn’t know, issuing a challenge came naturally. We didn’t end up with an eventual winner—which is a shame because David Hayward had dug up a prize that was truly underwhelming—but I think that in a very real sense everyone was the winner.

Rock Scissors Wha…?’ is a blend of two themes that show up over and over again in my work: creativity and simplicity. The game doesn’t tell you what to make, that’s completely up to you, and I really hoped that people would increase their power-levels over the day, so the final show-down would be on the level of Cthulhu versus the Heat Death of the Universe. It was huge fun to watch people play, partly to watch people engage their creativity and imagination as they sculpted.

Once Upon a Time and Baron Munchausen both challenge their players to create stories from fresh cloth: they supply templates and guides, but they never dictate. And I’ve been working on a new creative game with the amazing Jenifer Toksvig—the working title is ‘Framed!’ but our design brief is to make a drawing game that isn’t Pictionary. Because pretty much every drawing game is either Pictionary (Draw Something is just asynchronous Pictionary, like Words With Friends is asynchronous Scrabble) or Exquisite Corpse, and Pictionary is charades with pencils.

The other theme is simplicity. This is the fourth game I’ve designed in a year that’s small enough to fit on the back of a business card. The whole of ‘Rock Scissors Wha…?’ is a hundred words. Condensing a game down into its barest essence requires mind-bending discipline and it has professional relevance as well: I’ve spent the last few weeks on a fantastic project writing riddles and puzzles short enough to fit into a tweet (140 characters). I’m trying to get permission from the client to write a couple of blogposts about that, if only so I can start an article with the words “I’ve been writing for Stephen Fry again.”

No! Don’t go!

This is still Cope, but Cope in transition, courtesy of a deeply annoying hack and some amazing reconstruction-work by a WordPress surgeon who, if you ever need a WordPress surgeon, I will joyously recommend to you. We’re working out of a default theme while I rethink a few things, but there’s some bits of news that won’t wait until the polish has been applied.

Firstly there’s GameCamp 5, the now-nigh-legendary Unconference, which is going down on May 12th at London South Bank University. As I write there are six tickets left in the second tranche, which is unsurprising because at £15 for the day including an amazing Italian lunch, it makes snips look overpriced. The final tranche goes live at 11am on Wednesday 25th April, and the best way to get a reminder of that is to follow @gamecamp on Twitter.

Secondly, two days after that on 14th May I’m talking at Geeky on the subject of ‘Writing a book in a week’. The answer, you may be surprised to hear, does not involve short books, but will tip various hats to Moorcock, Fanthorpe and my one-time writing partner Carl Sargent, before discussing the recent work of the Paige Turner Project (prop. J Wallis) and my so-far untested method for writing a 50,000-word novel in an hour.

Thirdly, the estimable Pandemonium Fiction has just released Pandemonium: Stories of the Smoke, its anthology of Dickens-themed SF/F, set in a wide variety of possible and impossible Londons. Familiar names to watch out for here include Alexis Kennedy the creator of Echo Bazaar, my Black Library colleague Jonathan Green, Rebecca Levene, and myself. Faced with an anthology about Dickens, I naturally wrote a story about Shakespeare. If you need to ask why, you don’t know me very well. But it’s a cracking book and I commend it to you.

Next entry: we will probably speak of riddles.

Marks of Chaos: the missing pages of the lexicon

I’ve got two stories for you.

Here’s the first one: about ten years ago I wrote two novels for the Black Library, Mark of Damnation and Mark of Heresy, set in the world of Warhammer. Mark of Damnation was conceived as a single-volume story, but once it was finished my editor convinced me that it could be expanded into a quartet. I wrote Mark of Heresy, decided there wasn’t a quartet there after all, and that was that.

The cover of Marks of ChaosA couple of years ago Black Library reissued the two books in a single volume, Marks of Chaos, which I urge the Warhammer fans among you to buy because I get royalties on it, which is nice. I’ve not actually seen a copy of Marks of Chaos because it’s a print-on-demand title and therefore not in bookshops or eligible for author’s copies or something. So when I read that the Black Library had included a couple of my short stories in the volume I assumed that someone there was familiar with the work I’d done on Warhammer FRP and had been a bit clever.

Marks of Chaos is the story of Karl Hoche, a man dragged from a successful career in the Empire’s army, first into the shadowy world of a secret division of the Reiksguard, and from there into the darker and nastier world of cults and mutation. Karl has a mentor, Gottfried Braubach, who has been around a lot longer than Karl. Specifically he’s eight years older, having first appeared in 1995, in the preface and afterword I’d written for the Warhammer FRP supplement Apocrypha Now, published through my old company Hogshead.

So I assumed the Black Library had unearthed and reprinted the two short, linked stories that introduced Braubach and his world, and I gave them a mental pat on the back for it. It wasn’t until Stuart Kerrigan reviewed Marks of Chaos last month that I learned I was wrong. Instead of the Apocrypha Now stories they’d included my two Palisades stories—which are superficially similar, but while the Marks books were inspired by the dark, labyrinthine espionage stories of John Le Carre and Len Deighton, the Palisades shorts were an ill-fated attempt to recreate a light-hearted 70s-style Brian Clements action-adventure TV series in the Warhammer world. It was initially entertaining but after two shorts the schtick had worn thin: I didn’t write any more of them, and nobody has ever asked me why I stopped.

I contacted the Black Library to let them know they owned the copyright on two short stories that haven’t been in print since 2002. To date the Black Library have not replied.

So that’s the first of the stories I promised you. Here’s the second:

Written to open and close an anthology of RPG articles, ‘Fire and Earth’ is a crumb that will barely touch the appetite of those who still hunger for the two unwritten books of the Marks of Chaos quartet. But it fills in some of the background to the series and introduces two characters who appear in the first book. And it may be seventeen years old but it’s held up pretty well.

Seventeen years. Time goes so fast. I should write more stories.

Kid-friendly places to eat lunch in central London

I’ve not been hacked, no.

I’m taking E, my firstborn, to the theatre in Soho this weekend, and then for lunch afterwards. A few minutes ago I asked Twitter for ideas on places to eat and the suggestions that came back were so good that I thought they were worth compiling and posting somewhere public. Apologies if you could care less.

(Update: and then a bunch of suggestions came in from Facebook, so I felt a comprehensive edit was in order, and I’ve added in the recommendations from the comments and some quotes too, and credit where due, and stuff.)

  • Ed’s Easy Diner (12 Moor Street and 19 Rupert Street by the Trocadero): ‘naughty but delicious’ (Hannah Actual Flynn);   ‘the Piccadilly one has booths which are more practical than stools’ (Chris Locke); also recommended by Arran Ross-Paterson
  • Yo Sushi (52 Poland Street): ‘conveyor belts and bouncy music’ (Russell Davies)
  • Rainforest Cafe (20 Shaftesbury Avenue): ‘you’ll hate it, they’ll love it’ (Chris Locke); ‘fun, but was £15 for a kids meal back in 2009′ (Mac Morrison); also recommended by David Hughes
  • Belgo Centraal (50 Earlham Street): ‘our three year old loved Belgo Centraal, mainly because of the staff (in monks habits), who made a fuss of her’ (George Walkley)
  • Tokyo Diner (2 Newport Place): ‘an introduction to ace and well priced Japanese food’ (@karohemd); also recommended by Simon Rogers
  • Wahaca (80 Wardour Street): ‘My kids loved Wahaca (as do I) but I had to specifically ask for some less spicy dishes for fussy 3-year-old’ (Gary Barker).
  • Koya Noodles (49 Frith Street);
  • Polpetto (above the French pub, 49 Dean Street);
  • Spuntino (61 Rupert Street); and
  • Y Ming (35 Greek Street): ‘All four v credible but delightful with kids’  (Iain Smedley). I had a very, very bad date in Y Ming about nine years ago but don’t let that put the rest of you off
  • Maison Bertaux (28 Greek Street) ‘if a snack will do’ (Iain Smedley)
  • Mildred’s (45 Lexington Street)
  • Chipotle (114-116 Charing Cross Road)
  • Giraffe (11 Frith Street) ‘if all else fails’ (Russell Davies)

And two that aren’t quite Soho:

  • Fortnum and Mason (181 Piccadilly): ‘The ice cream parlor is amazing for kids (and adults)’ (Machum)
  • Smollensky’s on the Strand (105 The Strand): ‘has magician going round tables on weekends’ (Mac Morrison)

There was some discussion about the Rainforest Cafe: the kids’ menu is £12.95 and drinks are extra, which is high even for central London. On the other hand it’s a special day and I want a meal that E is going to enjoy, not necessarily the one that’s going to be most nutritious or the best value for money. If she remembers the venue and not the food, that’s still a win.

It’s a great list, with some surprises—who’d have thought that Belgo Centraal had a kids’ menu, much less a £4.95 one? Many thanks to everyone who gave suggestions. I’ll let E decide where we go, and I will report back.

UPDATE:  The theatrical performance of Bagpuss was a triumph. E initially seemed interested by the idea of Yo Sushi, but decided on inspection that the stools were too high and a bit scary. She was very excited by the gift shop at the Rainforest Cafe but just as we were about to go down the tunnel to the restaurant a loud lion’s roar came echoing up and she decided that perhaps this wasn’t the best place for lunch. (E is not normally a timid child, but I think she was a bit overwhelmed by the onslaught of central London on a Saturday afternoon.) We ended up at Ed’s Easy Diner by the Trocadero, which wasn’t spectacular but gave her a very satisfactory hot dog and some things to colour in, and I told her about diners and America, and it was fun. Suggest you beg a table with a juke-box selector; we didn’t and E was fascinated by them. Then we discovered there was a shop a couple of doors up that sold Totoro plushes, and that was the afternoon made.

No Shit Sherlock

If you’re at all excited about the imminent release of the new Sherlock Holmes film ‘Game of Shadows’, once again with heavy steampunk overtones and again starring the estimable Robert Downey Jr and the actor Jude Law, can I recommend that you point your Twitter client at the account of Mr Stephen Fry (@stephenfry), who on Monday will begin tweeting the first in a series of puzzles and clues –

(which I may have had something to do with)

– relating to a competition with prizes including tix to the premiere, and iPads and stuff. UK-only for the prizes but anyone can play along at home.

The game’s afoot!

Stones have been known to speak

Last Saturday at Dragonmeet in London I had the pleasure of interviewing Ian Livingstone OBE in front of a crowd of fans, nostalgists and people with an interest in how the British games industry came to be what it is.

We chatted for about an hour, covering everything from the genesis of Games Workshop and the hand-over to Bryan Ansell in the mid-80s, to creating Fighting Fantasy, running Eidos, being life president of Square Enix, and his most recent work lobbying for improved teaching of computer programming in British schools.

The interview was recorded by Paul Maclean of yog-sothoth.com and you can listen to it here.

 

Livingstone at Dragonmeet

I’m going to be interviewing Ian Livingstone OBE, the most important man in the British games industry, on stage at Dragonmeet, in Kensington on 26th November.

The talk is likely to be packed out, but if you’ve got any question that you’d like me to put to this legendary figure, then you can send it through to a special email address interview@dragonmeet.co.uk and we’ll add it to the list.

Hope to see you there.

Cold Open

My wife looked up over breakfast this morning and asked if I knew about NaNoWriMo, the annual National Novel Writing Month, a month during which—as the name suggests—you write a novel. Yes, yes, I said, I do. Then she said she’s going to take part, and would I like to as well? Which may have been phrased as a question, but wasn’t one.

For those who know my book output, speed-writing is not something I’m new to. Four of my books were each produced in under a month, five if you count the 2009 test-run of the Paige Turner project (my high-speed system that allows five writers to create a 100,000-word novel from first concept to a manuscript that’s ready for print in ten days, and if I told you which writers were involved in the test you might drown in your salivation to read it. Man, that was a fun time). But I’m out of practice with fiction right now, the only piece of conventional narrative I’ve done in the last year is a short for The New Hero anthology that Robin Laws is editing for Stone Skin Press. And it’d be good to get back into the groove.

And a challenge is a challenge. So yes, I’m doing NaNoWriMo this year. I’m going to do it cold. I’ll sit down tomorrow (it starts tomorrow) with no idea of what I’m going to write: no outline, no structure, no characters, no setting, not even a genre. I’ll have my usual pile of inspiration-generators to hand (Once Upon a Time, Rory’s Story Cubes, Oblique Strategies, a Tarot deck, BBC4, my four-year-old’s imagination) but other than that I’ll be in freefall.

Well, sort of. I have two things in place. One: my wife at my back. Two: a title. Whatever it turns out to be, it’ll be called ‘Cold Open’.

Updates to follow.

Drop Present

 

 

 

 

 

 

Almost a year ago I was part of the team that ran BoardGameCamp in London. My contribution to the day was organising a game-design competition sponsored by Cadbury the chocolate people and co-arranged with the good folks at PHD Media.

The prize was to have your game-design printed on the back of the 2011 Santa Selection Box, a boxed set of favourite Cadbury products that’s released every year in time for Christmas. Cadbury puts out about six million of these boxes. Yes, six million. For comparison, the original Halo has sold about 6.4 million.

The winner was Present Drop, a clever tile-placing game for 2-4 players with some nice Eurogame overtones, simple enough for kids to understand but with enough strategy to be interesting for real games-players too. It was designed by Matt Green and Kevan Davis. You know Kevan. He did Urban Dead and Chore Wars.

A year on, and the selection box with the game on it is in UK shops. At Tesco it costs £1.50, which gets you about £3-worth of chocolate, a spiffy game and a donation to the Make-A-Wish Foundation as well. Which is, you have to admit, a heck of a deal.

So show Kevan and Matt (and Cadbury and Make-A-Wish) some support and pick one up when you’re doing the shopping. Or pick up several and give them to your friends. I’m your friend, aren’t I?

(More about Present Drop here.)

Tartes aux pommes

My first experience with Apple came in 1984. Someone in my school had a Mac. It was pretty nifty. I was allowed to wiggle the mouse and watch the cursor move on screen. Ideas for games flooded into my mind. The Mac failed to become any kind of games powerhouse.

1992, I did a postgraduate course in periodical journalism at the London College of Printing (now the LCC). Part of that was a layout module, using some flavour of Mac and the latest release of Quark Xpress, probably 3.0 or 3.1. It crashed quite often and we lost a lot of work. By then I’d been running Ventura Publisher under Gem (an early PC windowing environment, a little clunky but very stable) on my home machine for a couple of years, and it seemed that the extra features of the Mac OS and Quark weren’t worth the trade-off in reliability. I stuck with PCs.

1996, I joined the launch team of Bizarre magazine at John Brown Publishing, a Mac house. I was initially given a PowerMac, which was replaced a few months later with something slightly better after we got ram-raided and had all our hardware nicked. Both machines ran Quark 3.3 and a word-processor from a company that had closed down a couple of years before, and which created files that didn’t import cleanly into Quark. I never understood that. Anyway, both were unstable as hell and fell over a lot—usually Quark would run out of memory and collapse without warning, taking the rest of the system and all unsaved data with it. If it wasn’t that it was the network.

At the time I was running a Windows network in my home (originally under 3.11 for Workgroups, later upgraded to Win95 and later Win98, slinging big publishing files around) using out-of-the-box Dell hardware and keeping it up for days at a time. Even though they tried, the Mac zealots at work were unable to persuade me that I should switch.

In 1999 I went to work for a small magazine company to create Crazynet, a UK sister-title to the French Micro Dingo. I had been promised a full-spec G3 with a big monitor, so imagine my delight on my first day when I found a low-end iMac on my desk. Even with the RAM jacked up to the maximum and every autosave feature turned on, it was a hideously unstable piece of shit that crashed several times a day and cost me literally weeks of lost work. I loathed it with a passion. Also, it had a puck mouse. Awful. I wrote more articles for Crazynet on my Psion 5 than I did on the iMac. The only time that Psion 5 ever lost data was when a waitress at a cafe accidentally poured water over it.

2003, I was senior writer at a film publicity company. The writers’ department was the only part of the company using Macs—round-base iMacs running OSX and, once again, a word-processor that wasn’t made any more and didn’t save to any standard file-formats except RTF. (Is my experience there unique or are there a lot of Mac shops where obsolete, unreliable text editors are mandatory?)  The keyboard was missing at least one character we used quite a lot: I kept one on a sticky on my desktop so I could cut-and-paste it into documents as required. The iMac didn’t fall over as much as the Macs I’d used previously, but it still fell over and needed to be restarted a lot more often than the Toshiba laptop and Dell desktop I had at home. Being OSX-based, complete system failures were rare, but the regular discovery that the word-processor had mysteriously terminated with no warning or autosave brought a warm nostalgia for all my previous experiences with Apple hardware. Warm like heartburn or a short-circuiting power cable.

And that’s the list of all the Apple products I’ve ever used for more than an hour or two, with one exception. In late 2004 I bought my girlfriend an iPod. It was the first big present of our relationship, with a cute engraved message on the back and everything. She still has it and uses it, and with every passing year it acquires more sentimental value, though it has needed to be repaired a couple of times. The last time it failed I took it to the Apple Store. They looked at it in disdain and told me I should throw it away and buy a new one. And that was the moment I decided Apple would not get another penny of my money or waste another minute of my time.

I understand that many of my friends will only buy hardware and operating systems made by Apple. I’m fine with that and do not think less of them for it.

But if I bought all my gear from Sony and wouldn’t shut up about it, you’d think I was a bit weird, right?

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