Cope

James Wallis levels with you

Archive for the ‘Uncategorized’ Category

Bring On The Mighty Fight —

I am overjoyed. I have got my hands on the most desireable piece of hardware of late 2011, and it is spectacular. It is primarily game-related, but I can see all kinds of other applications for it—and if you can’t think of anything else then it’s simply an astonishing piece of physical design. I am […]

Business card RPG —

Moo.com let me down. I ordered some new business cards for DiGRA 2011 and they didn’t reach me until after I left for the conference. Luckily I have stocks of an A4 card that punches out into ten business cards per sheet. I use it for prototyping card-games. So homebrewing some cards wasn’t a problem. […]

The inference of conference —

I’m speaking at two conferences later this month. First up is ‘Think Design Play’, the 5th DIGRA (Digital Games Research Association) conference, which will be in Hilversum in the Netherlands, 14-17th September. I’m on a panel with Reiner Knizia and other good people, talking about ‘Modern Board Games and Why Game Studies Should Care’. It’s […]

Passpartout —

The saddest thing I’ve read about the ongoing PS3 security debacle is the number of people who have said openly that they can’t remember what password they used for their Playstation Online account and therefore which of their other passwords they need to change now. We all have squillions of passwords these days. Or maybe […]

Afterlives —

I have published a new thing. Well, not exactly a new thing. AFTERLIVES is a reworking of a supplement that I wrote for John Kovalic’s comic Dork Tower almost ten years ago. Depending on your attitudes it’s either a systemless fantasy adventure or an RPG metagame, set in any fantasy game where the player-characters follow […]

GameCamp 4 —

After the storming success of GameCamp 2 last spring and BoardGameCamp last autumn, we’re doing it all over again. GameCamp 4 will be on 14th May 2011, at London South Bank University, which means (a) we can accommodate double the number of people that we had last time; and (b) it’s in Zone One, walking […]

Mugs game —

I’m sure by now you’re seen a reference to the Royal Wedding mug on the Guandong Enterprises website. The company has had global news coverage for putting the wrong prince on it: Harry, not William. Not to mention a badly translated inscription: ‘The Fairytale Romantic Union of All the Centuries’. Oops, those wacky Chinese, eh? […]

Dash me! Almost forgot —

In addition to the work-related malarkies I describe in the post below, I also did a few minutes on the stage at Interesting North a couple of weeks back, educating the locals about a minor genre of publishing I’ve been studying for a while: Works of Fiction with Stupid Titles or Covers Incorporating the National […]

That time of year again? —

Right, some updates: Hyperlife, the first game from my new company Hypergame Ltd, is funded and in development. We’ve got a Facebook page for the company here. If you sign up to it, that pretty much puts you on the list of people we will invite to playtest the alpha. Hint hint. Twelve thousand prototype […]

Mine, Yours and Everyone’s We Know —

I’ve been thinking about Minecraft. A lot of people have been thinking about Minecraft, but in my case it’s not about how to make powered minecarts go where they ought or the best way to funnel lava. I’ve been thinking about why we play it. Straight away I have to acknowledge Margaret Robertson’s brilliant Minecraft […]