Tom’s finally written this up, so I can finally blog it. I am blessed with the good fortune to be in a fantastic World of Warcraft guild. I have the double-blessing to be the guild leader, though in point of fact it’s more of a functional anarchy. But we have a wonderful array of creative [...]
Filed under: world of warcraft on February 11th, 2009 | 2 Comments »
(This is the fourth part of an ongoing series of skientific infestigations into the physics, chemistry and biology of Azeroth, the world known as ‘of Warcraft’. This will probably be gibberish unless you have read part 1, part 2 and part 3 first.) The ecology of Azeroth, part 2 The strangest aspect of the animal [...]
Filed under: fantasy, game design, game philosophy, game theology, geophysics, mmorpg, online games, playfulness, rpg, science, world of warcraft on July 11th, 2008 | 10 Comments »
(This entry is the third part of a continuing quasi-scientific investigation into the nature of Azeroth, the world better known as “of Warcraft”. Here we move on from geophysics to study the local ecology. Part 1 and Part 2 of the series are still online.) The ecology of Azeroth is perplexing. In addition to the [...]
Filed under: environment, fantasy, game design, game philosophy, game theology, geophysics, humour, mmorpg, playfulness, science, world of warcraft on July 8th, 2008 | 10 Comments »
If you’ve been commenting to my last few blog posts on the World of Warcraft, or you have a scientific hypothesis of your own about the nature of Azeroth and how it came to be that way, or you have too much time on your hands and enjoy thinking about stuff that doesn’t make sense, [...]
Filed under: fantasy, game design, game philosophy, geek culture, geophysics, google, humour, information use, meme, mmorpg, online games, playfulness, science, storytelling, world of warcraft on July 4th, 2008 | 1 Comment »
(This is a continuation of the essay started here and synopsised on video here.) I note that my previous post has sparked some academic debate in certain circles relating to the validity of my research techniques and data. Therefore before we embark into a new area of discussion, I must address some of the comments [...]
Filed under: Uncategorized, environment, fantasy, fiction, game design, game philosophy, geek culture, geophysics, humour, information use, mmorpg, playfulness, science, space, world of warcraft on July 3rd, 2008 | 26 Comments »
The text that made up my Interesting 08 talk ‘Brave n00b World’ was part of a much longer document that I’ve been working on for a while. I’m not sure it’s ready for primetime—I’m not sure it’s ready for anything—but to catch the tide of interest in the video, here’s the first part of it. This [...]
Filed under: environment, fantasy, game design, game philosophy, geek culture, geophysics, humour, mmorpg, playfulness, real world, science, world of warcraft on June 30th, 2008 | 76 Comments »
Roo Reynolds, the man behind Lego is Full of Win, not only videoed my presentation ‘Brave n00b World’ at Interesting 08 but has Done Computers to it and made it available on the internest. Lo! I was originally going to call it ‘The World of the World of Warcraft’, but the Onion beat me to [...]
Filed under: conference, convention, fantasy, game design, game philosophy, geophysics, humour, mmorpg, playfulness, science, world of warcraft on June 25th, 2008 | 18 Comments »
Saturday was the day of Interesting 08, the second unconference organised by Russell Davies (no T on this boy) at Conway Hall in London. Thirty speakers gave talks on subjects close to their hearts, the only common linking theme that the topics were—and the speakers should be—interesting. Possibly it was the best not-a-conference conference I’ve [...]
Filed under: blogosphere, conference, geek culture, play, playfulness, world of warcraft on June 23rd, 2008 | 10 Comments »
My World of Warcraft guild just got bOING-bOINGed. How’s your afternoon going?
Filed under: blogosphere, geek culture, mmorpg, world of warcraft on March 4th, 2008 | 1 Comment »
Bioshock (X360) Not quite sure why. I was absolutely sold on the demo, apart from its one appalling moment of narrative idiocy. WoW more alluring, I suppose. Endless Ocean (Wii) I only got this the week before Christmas, so I am still playing it and I will finish it, I’m pretty sure, I’ve just not [...]
Filed under: 2007, console, fps, world of warcraft on December 26th, 2007 | 14 Comments »