Cope

James Wallis levels with you

Archive for the ‘board games’ Category

Pandemic Legacy and the Dictionary of the Khazars —

For those not following hot board-game news, Spiel 15 saw the release of Pandemic Legacy, a combination of the best-selling co-op game Pandemic by Matt Leacock, and the Legacy system created by Rob Daviau for 2011’s Risk Legacy. A Legacy game is a board-game designed for campaign play: usually a set number of organised games with the same […]

Cork Board Game Design Workshop —

I’m a special guest at Warpcon XXV at University College, Cork at the end of January (23rd-25th). I’ll be running a mix of Paranoia and Once Upon a Time playtests and probably some new Baron Munchausen material too, but I’ll also be hosting a session of my Board Game Design Workshop. The Workshop is a […]

Agricola (other brands of cola are available) —

I host a semi-regular games evening, in which we catch up on modern classics that we should have played years ago. Afterwards I usually send an email round to the group with a summary of what we’ve learned—the overview of Tales of the Arabian Nights 3e a few weeks back was one of them. Here’s another, […]

A tale of Tales of the Arabian Nights —

Last night Tom, Martha, Ed, Kevan and I spent three hours exploring the world of Tales of the Arabian Nights (3rd edition, Z-Man Games 2009). It was memorable. TOTAN is not a great game, it’s certainly not a gamey game, but it’s an extraordinary thing: a colossal, intricate and beautiful story generator with a board. It […]