Join me in Beds
Another brief update—hold onto your swearing, I’m preparing a good, fruity rant about the deficiencies of Fallout 3 (if the avatar has a frigging torch then surely it would be a good idea to tell the player instead of letting them run around in the frigging dark? Also, I have had it with games that [...]
Filed under: 2009, academia, education, game design, workshop on February 11th, 2009 | 2 Comments »