Baron Munchausen rides again

Lock up your wine cellars! The Extraordinary Adventures of Baron Munchausen is back in print, thanks to the good works of the Mayan god Chaahk and his representatives in the home counties, Lightning Source print-on-demand.

This is a reprint of the second-edition paperback, the so-called ‘Wives and Servants’ edition originally released in 2008, with a couple of typos fixed and a new ISBN. Copies of that and the first edition were selling for ludicrous prices on Amazon (seriously, $300+ wtf) and when an international media figure told me he couldn’t afford to buy the book I figured it was time to do something. The reprint is on sale at many online bookshops but I recommend the Book Depository: the price is decent, they ship all over the world, and I make slightly more per sale there than from Amazon and elsewhere. Cover price is £11.99/€13.99/$17.99.

Baron Munchausen 2e cover(The 2008 edition was released in three versions: the limited-edition hardback Gentleman’s Edition; the softcover Wives’ and Servants’ Edition; and the Difference Engine number 3 digital edition. They are almost identical, except for a salacious illustration in the hardback which does not appear in the cheaper versions, lest it corrupt and deprave any of the more sensitive genders or the lower orders who might glimpse it.)

Because it’s print on demand I’m not offering this to regular games distributors: the margins don’t make it possible. However if you’re a retailer who’d like to order some copies then get in touch and we’ll work something out.

Work continues on the third edition of Baron Munchausen’s immortal game, with new material co-written with Alexandr Munchausen, a descendent of the Baron who by an extraordinary coincidence I met at Spiel 2012—a story which you will doubtless hear more in the coming months. Publication: sometime after Alas Vegas. Which I haven’t forgotten.

Headkick

A week ago I put up a post talking about the just-started Kickstarter campaign for Alas Vegas, my new RPG. I’ve just written a sober description of that week for the Spaaace front-page blog, inviting analysis. But this is my personal blog, so here are some personal opinions.

1. Kickstarter is as addictive as meth, and possibly as bad for your teeth. Certainly for your fingernails.

2. Alas Vegas hit its funding goal in seven and three-quarter hours. Before the campaign started I was honestly wondering if £3000 was ambitious for a first Kickstarter. We hit that target in a third of a day. Then we blew through the first two stretch goals in the rest of that day, and knocked down the third—Yet Already, a fantastic fractured-time setting for the game’s Fugue mechanics, designed by Gareth Ryder-Hanrahan, in a couple of days more.

If you’re one of the people who has pledged money to Alas Vegas, thank you. Thank you more than I can say. If not, then…

3. Things have slowed down a bit now, which is a shame as we’re just getting to the really interesting stretch goals—Allen Varney, Robin D. Laws and others have offered material, but progress has got bogged down in some additional-artwork funding. Which brings me to:

4. Keep your campaign focused, don’t let it pull in two directions. Alas Vegas has a lot of people asking for an official Tarot deck. Well, that would be great, but it’s equally clear that there are a lot of people who don’t care a sou for Tarot decks one way or another, and who won’t back the Kickstarter while we’re asking for money for Tarot art. I have got a solution for the Tarot fans, conditional on sign-off from a couple of people, but as soon as we’ve cleared this stretch goal (it’s to commission the rest of the Major Arcana from the amazing John Coulthart) then the Alas Vegas campaign will be back to cool new stuff for the game.

5. Seriously, Allen Varney’s pitch for his new Fugue mechanics setting made me spit assorted foodstuffs across my laptop. It’s genius. And before that we have John Tynes promising to write a selection of Vegas-style cocktail recipes for Alas Vegas, suitable for drinking while playing the game.

6. Did I mention that this is the most fun I’ve had in the games industry for a long time? Not counting Warpcon, of course.

7. Which leads me to a future post, which I will write when I have time, about gamification. It’s been fermenting for a long time, and I think you’ll enjoy it. But it won’t happen until you have pledged more of your money. Go on! You could get the game dedicated to you.

Ain’t That A Kick In The Head

I learned a long time ago that the only sure way to get an idea out of my head is to write it down and publish it. Therefore after two years of Alas Vegas not going away—and a previous fifteen years when it was an unwritten novel called Vague As Hell not going away either—it has finally come time to do something with the project.

Shortly before this post went live, the Alas Vegas RPG page appeared on Kickstarter. We’re asking for £3000 to release a four-session RPG set in a place that looks a lot like Vegas but isn’t. It’s a lot more violent for a start. Also, corpses disappear. And there’s no way to leave.

Alas Vegas is my first new RPG design for fifteen years (since The Extraordinary Adventures of Baron Munchausen, in fact) and I think it’s some of the best work I’ve ever done. In a phrase, it’s Ocean’s Eleven directed by David Lynch.  The mechanics are simple and hit that sweet spot of advancing the narrative as they go. The story is very cool, and pacing it over four sessions lets the players experience proper cliffhangers and an actual ending that ties up all the loose plot threads.

There’s a lot more about the game on its Kickstarter page, and I’ve written about it here before. I’m excited about the fact that it’s moving towards print, but I’m also excited about exploring the process of crowdfunding. A while back, pre the existence of this blog, I discussed ways to reinstate the eighteenth-century model of subscription-funding the publication of a book, the model that Johnson’s Dictionary used. It’s here now, and it’s transforming the industry. Getting my teeth into the guts of the process is going to be really interesting.

Of course I’ll be bitterly disappointed if you don’t pledge at least £100.

So what have you been working on, James?

I’ve been working on quite a lot, thanks for asking.

My current major project is publicity for the forthcoming Crime Scene game for the Office of Criminal Justice Reform. I designed the game last year, and it’s due to go live in early March. Right now I am writing five blogs for five in-game characters, which interweave to create an ongoing narrative that sets up the game’s back-story. The blogs are here,
here,
here,
here
and here.

I’m working on a revised edition of my game The Extraordinary Adventures of Baron Munchausen (Hogshead, 1998) as well as Dragon Warriors (Dave Morris/Oliver Johnson; Corgi, 1986), and the first edition of my much-delayed D&D-parody Frup, originally due to be released in 1995, for my new imprint Magnum Opus Press.

Those unable to wait for the revised, expanded Munchausen can find the original game reprinted in Second Person (MIT Press, 2007), along with a paper by me on story-making games, and much more good stuff on the subject of roleplay and storytelling in games.

Plus some stuff I can’t talk about yet.