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Archive for the ‘game design’ Category

Munchausen by proxy server —

The Extraordinary Adventures of Baron Munchausen (the Difference Engine no.3 edition) is now available for download exclusively from e23, the digital warehouse of Steve Jackson Games. This is the revised and expanded facsimile version of the game that I’ve been blathering about for the last two years, and which is finally seeing the light of […]

n00b World Reorder, part 4 —

(This is the fourth part of an ongoing series of skientific infestigations into the physics, chemistry and biology of Azeroth, the world known as ‘of Warcraft’. This will probably be gibberish unless you have read part 1, part 2 and part 3 first.) The ecology of Azeroth, part 2 The strangest aspect of the animal […]

n00b World Reorder, part 3 —

(This entry is the third part of a continuing quasi-scientific investigation into the nature of Azeroth, the world better known as “of Warcraft”. Here we move on from geophysics to study the local ecology. Part 1 and Part 2 of the series are still online.) The ecology of Azeroth is perplexing. In addition to the […]

Hearthstoning the discussion —

If you’ve been commenting to my last few blog posts on the World of Warcraft, or you have a scientific hypothesis of your own about the nature of Azeroth and how it came to be that way, or you have too much time on your hands and enjoy thinking about stuff that doesn’t make sense, […]

n00b World Reorder, part 2 —

(This is a continuation of the essay started here and synopsised on video here.) I note that my previous post has sparked some academic debate in certain circles relating to the validity of my research techniques and data. Therefore before we embark into a new area of discussion, I must address some of the comments […]

n00b World Reorder, part 1 —

The text that made up my Interesting 08 talk ‘Brave n00b World’ was part of a much longer document that I’ve been working on for a while. I’m not sure it’s ready for primetime—I’m not sure it’s ready for anything—but to catch the tide of interest in the video, here’s the first part of it. […]

Brave n00b World —

Roo Reynolds, the man behind Lego is Full of Win, not only videoed my presentation ‘Brave n00b World’ at Interesting 08 but has Done Computers to it and made it available on the internest. Lo! I was originally going to call it ‘The World of the World of Warcraft’, but the Onion beat me to […]

GameCamp —

Saturday was GameCamp, a one-day cross-disciplinary games conference in east London organised by the Guardian. Trust a broadsheet newspaper to fundamentally misunderstand what people do on a bank-holiday weekend. Anyway, 120 people invaded Sony’s 3Rooms venue in Shoreditch, and I forced my shiny new business card onto as many of them as possible. I have […]

Blow your own —

The nominations for this year’s Origins Awards are out. Once again the system’s been changed: this year, instead of nominees, there are ‘semi-finalists’, ten to a category. Gratifyingly, in the non-fiction publication group I have pieces in three of the semi-finalists: 40 Years of Gen Con (Atlas Games); Hobby Games: the 100 Best (Green Ronin); […]

My guy, Gax —

Some years ago, someone—it could have been Andrew Rilstone but I’m honestly not sure—commented that he wished Gary Gygax would hurry up and die, so people would stop talking about what he was doing now (which at the time was Dangerous Journeys, a tedious rules-heavy fantasy RPG at a time when the market was making […]