Mundus Vult Decipi

Spurred by a note from Gareth Hanrahan, I’ve been thinking about tracking down all the James Branch Cabell novels I’m missing.

Cabell, for the uninitiated, is one of the greatest fantasy writers of the twentieth century. While Lovecraft and Howard were hanging out with Howard and Lovecraft, Cabell was hobnobbing with Mark Twain, Sinclair Lewis and H L Mencken. His prose glistens with originality and knowing verve. His books are mythic and relevant today in the way that myths should be—Manuel, his epic hero who may be a strategic genius or may be a dullard with good fortune, has the motto Mundus Vult Decipi: The World Wishes to Be Deceived, and that’s more relevant today than it’s ever been. Read them today and every fantasy novel you’ve read in the last twenty years appears pale, hollow and derivative in comparison.

And yet he wasn’t alone. Go back before Tolkien and not only have you got Howard and Cabell but the likes of Lord Dunsany, E. R. Eddison, T. H. White and others, all ploughing their own fantastic furrows but all doing it with a shared sensibility. And before that was William Morris, and before him Swift, Spenser, Mallory and all the rest.

Post-Tolkien, we seem to have hit a Moore’s Law of fantasy literature: that each time the genre eats its forebears and spits out their remnants, chewed up and homogenised, it takes half as long as the previous time. So if we say that Tolkien was 1955, and his forebears were about 1920 (Cabell’s Jurgen was 1919; Eddison’s The Worm Ouroboros was 1922), we would be looking to about 1975 for the next wave and lo, there’s Dungeons & Dragons. D&D was and is a hotch-potch of influences with no discernable flavour of its own, which has in a bizarre way become its own genre of knights and clerics, elves and dwarves, orcs, vampires and dragons, good, evil, law and chaos, all nicked from elsewhere but thrown into a melting-pot with no real thought as to why these things should work together.

But they do work together. For most of the 1990s TSR wasn’t only the publisher of the most successful RPG in history, it was also the largest publisher of fantasy novels in the world.

Then we hit Games Workshop, which took D&D’s chaotic melange of stuff and dropped it into Europe in the dying days of the Holy Roman Empire and the birth of the Renaissance and called it Warhammer, and blow me if the thing doesn’t work again. Fantasy archetypes are amazingly resilient and morphable. (Disclaimer: I’ve written three novels for Games Workshop set in this background, and used to publish an RPG using the same world, so I am a tad biased).

And GW’s look-and-feel gets picked up by Blizzard, given a coat of pixels and turned into the look-and-feel for Warcraft—yeah, yeah, I know this is arguable, but nobody had done greenskin orcs before GW, and when Warcraft 3 introduced dwarves flying autogyros, a completely distinctive and original piece of GW’s Warhammer IP, they were hit with a C&D and had to take them out, and are you really going to argue with a straight face that Starcraft isn’t Warhammer 40K without the flavour?

The dominant fantasy IP in the world right now—perhaps not the biggest but definitely the most influential is World of Warcraft. So logically right about now we should be looking for post-WoW fantasy: the distinctive tropes of the game but thrown together by someone who doesn’t really understand how and why they worked together in the last iteration but reasons that hey, it worked for them, it ought to work for us.

I’m under an NDA but yeah, a large company is putting a good deal of money into exactly that.

Mundus Vult Decipi, indeed.

Richard & n00by

Richard and Judy, king and queen of the late-afternoon chat-show and freelancer bunk-off hour, did a segment on World of Warcraft today. Richard was enthused, Judy predictably befuddled. I missed it. Fret not: it’ll be on Youtube soon.

The spur for the piece was Caitlin Moran, the tabloid journalist who writes for the Times, who had been lent a copy of WoW by someone at work (with the editor who persuaded her to do a piece on it standing right behind him, and the marketing guy who’d arranged the paper’s free WoW demo disc give-away this Saturday behind the two of them, fiddling with his Blackberry).

Moran’s piece is exactly what you’d expect: she’s amazed by the experience and dismissive of those who enjoyed it before she did. Phrases like “people who are into goblins and wizards are people within the autistic spectrum of behaviour” and “the entire fantasy genre is the domain of the sweaty, white, nonintellectual Herbert, and has very little to offer me” are thrown around with customary glee in the opening paragraphs, and then she finds herself staying up till 2am and flirting with a female gnome—see, she’s chosen a male character and is surprised when a girl comes onto her. Well done for not freaking out, Caitlin, and welcome to the online world of 1993.

In short, it’s exactly the same nonsense that one expects from the Times: the tone is split between “this is brilliant” and “this is strictly for dysfunctional nerds”. In fact the biggest loser she meets online turns out to be her brother, who says “Pwnz” a lot and doesn’t known what it means.

Oh sod it, just read the bloody piece for yourself. You’ll see what I’m saying. Then if you’re a WoW player and you see a ginger dwarf called Scottbaio, please pwn him/her immediately.

But all this, plus the Times‘s offer and the Richard and Judy thing seems to herald WoW‘s assault on the mainstream, or vice versa, and the coming of eternal September to that particular world (the Times sells 650,000 copies: even if only 10% of those demo CDs get used, that’s a lot of n00bs). I sympathise with the inhabitants, though if there was ever a MMORPG game that worked for people with no foreknowledge of computer games, WoW is it. I give it weeks before the first high-profile brand realises that their Second Life island may make for great press releases but isn’t getting traffic, and announces a partnership with Blizzard and a presence in every major community in Azeroth.

Meanwhile I wondered out loud (that is, I mentioned it on Twitter, that being this season’s ‘out loud’ among the e-elite) when Richard and Judy were going to do Second Life and the omniscient or possibly more-freelance-than-me Ian Betteridge informed me that they had, back in January, and that Richard had looked ‘baffled’. A shame: I would have thought that Richard could have been relied upon to stray accidentally into the seamier side of town and get propositioned by a furry.