Cope

James Wallis levels with you

Archive for the ‘street games’ Category

Good things in small packages —

At Tabletop Day last weekend I picked up a copy of Love Letter by Seiji Kanai, from AEG. If you don’t know it, it’s a lovely little game: just sixteen cards. It’s padded with some tokens and some reference cards, and it comes in an embroidered velvet bag, but it’s basically sixteen cards. Needless to […]

Klub Londinium: not the Mystic Walk —

On Friday last week Kevan Davis and I met in Regents Park and did—simultaneously and not as it’s supposed to be done—the Klub Londinium ‘Mystic’ walk. It was a lovely evening, the temperature and mood were just right, and the experience was transfigurative. I’m still in the process of mustering my thoughts and forcing them […]

Hide & Seek & Aliens Among Us —

The third Hide & Seek Weekender is kicking off in a couple of days, and should be fantastic. Three more days of brilliant, gorgeous and eccentric social, street and pervasive games, in and around the South Bank. I’ve been privy to a lot of the plans and preparations—Spaaace has been sharing office-space with Hide & […]

Naked Stories —

I’m speaking tonight at the Game Makers’ event at the Hub in King’s Cross, doing a 15-minute thing on storytelling and pervasive games. Working title is ‘Naked Stories’. I have a feeling the event is sold out, but fight to get tickets: there’s some fantastic people talking—Minkette, Alex Fleetwood, Holly Gramazio and others. I’ll try […]

Out and about —

Mr D. Hon has already done the honours on this one, but since I booked the pub I feel I should also publicise it a bit: the third monthly London Gamer Geeks pubmeet will happen on 20th June (Wednesday), 6.30pm, downstairs in the College Arms on Store Street WC1. The focus is mostly but not […]

A Hiding to Nothing? —

So Hide and Seek the pervasive games festival happened over the weekend. It was a shame it was such a rainy, vile three days for it. But people seemed to have a good time regardless. And it was interesting to see a games event organised by a group with a primarily theatrical background rather than […]

Things to do in game design #1: cheat —

(This post is a follow-up to “Things not to do in game design #2: cheat“) Because it’s not about fairness or balance or level playing fields. It’s about the user experience. Let me tell you about a game you’ve never played. It’s called StarPower. StarPower was created in 1969 by R. Garry Shirts and published […]

Gaming the System —

I know this is all over everywhere, but I enjoy watching people turn everyday tools into playthings. Petition asking Gov. Schwarzenegger to free Paris Hilton—as I write, 16741 signatures Petition asking Gov. Schwarzenegger to jail Paris Hilton—as I write, 29576 signatures

Reeling, Writhing and Fainting in Coils —

Mr Gideon Reeling invites your attendance at Hide and Seek, a festival of pervasive street games this weekend (11-13 May), in and around London’s south bank. I am led to believe it will be a hoot and a half. Nothing too brain-hurty and, I hope, not too much running involved either. I am not organising […]