Bioshock (X360) Not quite sure why. I was absolutely sold on the demo, apart from its one appalling moment of narrative idiocy. WoW more alluring, I suppose. Endless Ocean (Wii) I only got this the week before Christmas, so I am still playing it and I will finish it, I’m pretty sure, I’ve just not [...]
Filed under: 2007, console, fps, world of warcraft on December 26th, 2007 | 14 Comments »
Raph Koster has been talking recently about RMT (real-money trading, or buying in-game items and currency for actual cash, often from gold-farmers) in MMORPGs. And beyond the basic principle of ‘It’s not FAIR!’ I really don’t see what the problem is. That doesn’t mean there isn’t a problem. But the real impact of RMT to [...]
Filed under: commercial, game design, mmorpg, world of warcraft on December 24th, 2007 | 3 Comments »
I bang on about awards perhaps too much on this blog, but it’s not often I’m up for one. Or at least the excellent Second Person (ed. Harrigan and Wardrip-Fruin, MIT Press 2007), a book to which I contributed two pieces, is up for the Best Book gong in the Game Developer Frontline awards. As [...]
Filed under: Second Person, awards, book, munchausen, narrative on December 8th, 2007 | No Comments »