Second Life for Second Person
A couple of years back I wrote an essay on games that create a story as part of the gameplay, which was published as part of the excellent collection Second Person: Role-Playing and Story in Games and Playable Media (ed. Pat Harrigan and Noah Wardrip-Fruin, MIT Press, 2007) which I have huckstered here before. The contents of the book [...]
Filed under: Second Person, board games, card games, family games, folklore, game design, narrative, storytelling, tabletop, travel, writing on February 7th, 2008 | 2 Comments »