I apologise for the lack of updates and comment-approvals. WordPress has refused to let me log in to the blog for the best part of a month. Having tried all the regular orifices I’ve finally forced my way back in through the ribcage, have performed some open-heart surgery on bits and bobs, and we should be back to normal.
What have I missed? Well, The Extraordinary Adventures of Baron Munchausen has been rereleased. The limited-edition hardcover looks gorgeous and has sold out at the publisher, so if you see a copy then snap it up. There will be a launch event for it on Wednesday next week (29th October) at 01Zero-One in Soho, in collaboration with pervasive-gaming mavens Sandpit and as part of the London Games Festival Fringe—doors 6.30pm, all welcome, free entry and booze.
The day after the Munchausen launch I’m running an all-day workshop on tabletop game design and paper prototyping at the same venue, 01Zero-One. You need to register in advance for this, but it’s only a fiver and should be fun. I’m hoping that by the end of the day we’ll not only have shared pearls of wisdom but we’ll also have a complate playable prototype of a game. This event is also part of the LGF Fringe.
And then on Friday 31st October—yes, it’s a busy week for me—I am speaking at Playful: Game Design London which is (oh yes) another part of the LGF Fringe. I asked for a nice quiet mid-afternoon slot so I could do something a bit technical about methods of generating narrative through gameplay. Instead I discover to my horror that I am the first speaker. This will be… interesting. I’m not quite sure what I’ll be talking about, but it’s unlikely to be self-generating narratives. Luckily I will be followed by the awesome Roo Reynolds, the double-awesome Russell Davies, the Hon Bros, Tom Armitage, Matt Biddulph and Alex Fleetwood, to only mention the speakers I know personally, so it should be a terrific day. Cheap at £25.
The Dragon Warriors rulebook is at the printers. And I am discussing a very interesting project with some major publishers, but for obvious reasons I can’t say a word about that yet.
Busy! Lots to catch up on. More to follow.
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