James Wallis levels with you

Normal service has been resumed

I apologise for the lack of updates and comment-approvals. WordPress has refused to let me log in to the blog for the best part of a month. Having tried all the regular orifices I’ve finally forced my way back in through the ribcage, have performed some open-heart surgery on bits and bobs, and we should be back to normal.

What have I missed? Well, The Extraordinary Adventures of Baron Munchausen has been rereleased. The limited-edition hardcover looks gorgeous and has sold out at the publisher, so if you see a copy then snap it up. There will be a launch event for it on Wednesday next week (29th October) at 01Zero-One in Soho, in collaboration with pervasive-gaming mavens Sandpit and as part of the London Games Festival Fringe—doors 6.30pm, all welcome, free entry and booze.

The day after the Munchausen launch I’m running an all-day workshop on tabletop game design and paper prototyping at the same venue, 01Zero-One. You need to register in advance for this, but it’s only a fiver and should be fun. I’m hoping that by the end of the day we’ll not only have shared pearls of wisdom but we’ll also have a complate playable prototype of a game. This event is also part of the LGF Fringe.

And then on Friday 31st October—yes, it’s a busy week for me—I am speaking at Playful: Game Design London which is (oh yes) another part of the LGF Fringe. I asked for a nice quiet mid-afternoon slot so I could do something a bit technical about methods of generating narrative through gameplay. Instead I discover to my horror that I am the first speaker. This will be… interesting. I’m not quite sure what I’ll be talking about, but it’s unlikely to be self-generating narratives. Luckily I will be followed by the awesome Roo Reynolds, the double-awesome Russell Davies, the Hon Bros, Tom Armitage, Matt Biddulph and Alex Fleetwood, to only mention the speakers I know personally, so it should be a terrific day. Cheap at £25.

The Dragon Warriors rulebook is at the printers. And I am discussing a very interesting project with some major publishers, but for obvious reasons I can’t say a word about that yet.

Busy! Lots to catch up on. More to follow.

Categorised as: Uncategorized


  1. UberAlex says:

    I bought the Baron’s book on foot of a recommendation from a certain Noted Industry Figure (whose blog is here: I would like to say that I think it is excellent, and look forward to filling a handful of friends with booze and telling some tall tales.

  2. Justin N. says:

    Nice to see you are back up and running.

    Seeing you mentioning narrative in gaming makes me want to ask- have you heard about what they’re doing with Far Cry 2? I’m generally not that into modern militaristic FPS games, but several sources have trumpeted the adaptive/procedural storytelling system in the game. It sounds very ‘Proppian’- characters and locations are mostly interchangeable/there for flavor, but the player’s actions build the story and drive where the narrative goes. Have you seen or talked to anyone about it?

  3. james says:

    Alas I’ve been face-down in other projects and not as able to keep up to date with Far Cry 2 as I’d have liked. I’ll investigate further.

  4. harvb says:

    James, is there any possibility that any notes/handouts/slides etc will be made available from the “workshop on tabletop game design and paper prototyping” talk, please? I’m gutted that I missed it.

  5. james says:

    I’m afraid there were no notes or handouts: it wasn’t really that kind of workshop–more of a free-for-all discussion. Fascinating stuff, very differing levels and areas of experience, from paper-prototypers to product-designers. I am gratified to say it sold out, and with luck it may run again.

    I am working on getting the slides from my Playful 08 talk online.

  6. harvb says:

    Very sorry to have missed it, it sounds like it would have been right up my alley. I tend to forget all about events like these, I just don’t catch the advertising. Another time, McCloud.

  7. james says:

    Since the talk sold out, I may be able to persuade the guys at 01Zero-One to run it again as part of Skillset. We’ll see.

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