A brief update, because briefness is all I have right now. My plate is full to overbursting, and I don’t have time for idle musings on game-stuff, much as I’d like to. Why? Well…
1. I am about to become a visiting lecturer at the University of Westminster. Starting on Monday I will be talking to their computer-game students about games design, with an emphasis on tabletop games and paper prototyping. This is an extended dance-remix of the one-day workshop I did at the London Games Festival, and will include a heavy practical element. I was tempted to get the students playing turn-a-day Diplomacy for the duration of the series of lectures/seminars/workshops/play-dates, but then I realised that they’re mostly first-years and it’d be a good idea if they were prepared to talk to each other for the rest of their degree courses.
2. Dragon Warriors looks like it’s found its niche in the games market, sales are strong, and there’s a good demand for supplements. This means, of course, that Mongoose Publishing want to release more titles from Magnum Opus Press: more DW stuff, and also more new RPGs. I’d like to do the latter, but given the state of the market and my stated reasons for getting back into game-publishing (have I not blogged about that yet? I will, eventually), it only makes sense if I write them. But most of my writing time is being taken up with…
3. The deliberately enigmatically named ‘James Wallis Sekrit Projekt’, which will be doing a trial run in early February. Some of the writers I respect most in the world have agreed to help me test-run a prototype creative infrastructure I’ve designed, to build—well, that would be telling. But along the way we’ll be seeing if you can apply software-design methodologies to writing books, and whether I can persuade a major British publisher to give me a quarter of a million pounds.
4. I may be talking about some stuff relating to the Sekrit Projekt at Book Camp this weekend, if I’m not heads-down trying to get my notes and slides ready for the first lecture on Monday morning.
5. Other projects, involving at least two other books and just possibly a screenplay.
6. Inevitably and tragically, World of Warcraft.