I learned a long time ago that the only sure way to get an idea out of my head is to write it down and publish it. Therefore after two years of Alas Vegas not going away—and a previous fifteen years when it was an unwritten novel called Vague As Hell not going away either—it has finally come time to do something with the project.
Shortly before this post went live, the Alas Vegas RPG page appeared on Kickstarter. We’re asking for £3000 to release a four-session RPG set in a place that looks a lot like Vegas but isn’t. It’s a lot more violent for a start. Also, corpses disappear. And there’s no way to leave.
Alas Vegas is my first new RPG design for fifteen years (since The Extraordinary Adventures of Baron Munchausen, in fact) and I think it’s some of the best work I’ve ever done. In a phrase, it’s Ocean’s Eleven directed by David Lynch. The mechanics are simple and hit that sweet spot of advancing the narrative as they go. The story is very cool, and pacing it over four sessions lets the players experience proper cliffhangers and an actual ending that ties up all the loose plot threads.
There’s a lot more about the game on its Kickstarter page, and I’ve written about it here before. I’m excited about the fact that it’s moving towards print, but I’m also excited about exploring the process of crowdfunding. A while back, pre the existence of this blog, I discussed ways to reinstate the eighteenth-century model of subscription-funding the publication of a book, the model that Johnson’s Dictionary used. It’s here now, and it’s transforming the industry. Getting my teeth into the guts of the process is going to be really interesting.
Of course I’ll be bitterly disappointed if you don’t pledge at least £100.