James Wallis levels with you

Posts Tagged ‘character’

Bioshocking —

So I played the demo of Bioshock a few days ago and I was all like, “huh,” enough to put my money down on a pre-order but not, you know, entirely convinced. Game play, atmosphere, setting and backstory, fantastic, but there was one thing that really jarred. And then I read an internest discussion that […]

Dogs about towns —

Over at Extenuating Circumstances Dan Hon has already done an excellent job of liveblogging chunks of GaME 07 (Imperial College, yesterday) so I won’t duplicate his effort. I will say that it was a good day, the talks were of variable quality, and the stand-outs—as you’d expect—were David Braben talking about ‘Creating Games for the […]

A synopsis, a manifesto and a question —

To sum up the last two posts: Will Wright believes that a player’s satisfaction from interacting with a videogame should be on a primarily intellectual level. I’m not saying he’s wrong. In fact I’d say that this describes 99% of the games currently on the market, including several that I enjoy and recommend. That does […]

Good Day Sunshine —

Next time someone asks me how to do a driving, exciting character-centric narrative in a video game, I am going to go totally old-media on their ass. Specifically I am going to tell them to go and see Sunshine, the forthcoming film directed by Danny Boyle (28 Days Later) from a script by Alex Garland […]