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Posts Tagged ‘conference’

Dash me! Almost forgot —

In addition to the work-related malarkies I describe in the post below, I also did a few minutes on the stage at Interesting North a couple of weeks back, educating the locals about a minor genre of publishing I’ve been studying for a while: Works of Fiction with Stupid Titles or Covers Incorporating the National […]

Carry on Camping —

Two years ago the Guardian hosted a most unusual one-day conference, Gamecamp, in east London. It was an exceptional day—I wrote about it here—with a lot of brilliant and fascinating people bringing together some very different experiences and expertise about games and gaming. There was also a pre-release copy of Rock Band, which was good, […]

Brave n00b World —

Roo Reynolds, the man behind Lego is Full of Win, not only videoed my presentation ‘Brave n00b World’ at Interesting 08 but has Done Computers to it and made it available on the internest. Lo! I was originally going to call it ‘The World of the World of Warcraft’, but the Onion beat me to […]

How Interesting —

Saturday was the day of Interesting 08, the second unconference organised by Russell Davies (no T on this boy) at Conway Hall in London. Thirty speakers gave talks on subjects close to their hearts, the only common linking theme that the topics were—and the speakers should be—interesting. Possibly it was the best not-a-conference conference I’ve […]

GameCamp —

Saturday was GameCamp, a one-day cross-disciplinary games conference in east London organised by the Guardian. Trust a broadsheet newspaper to fundamentally misunderstand what people do on a bank-holiday weekend. Anyway, 120 people invaded Sony’s 3Rooms venue in Shoreditch, and I forced my shiny new business card onto as many of them as possible. I have […]

Dogs about towns —

Over at Extenuating Circumstances Dan Hon has already done an excellent job of liveblogging chunks of GaME 07 (Imperial College, yesterday) so I won’t duplicate his effort. I will say that it was a good day, the talks were of variable quality, and the stand-outs—as you’d expect—were David Braben talking about ‘Creating Games for the […]