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James Wallis levels with you

Posts Tagged ‘game design’

Workshop till you drop —

I run a half-day games-design workshop. It started about six years ago as a one-off that transformed into a regular lecturing gig at the University of Westminster, and has become a centre-piece of my games-consultancy portfolio. So far in 2013 I’ve run it for students (quite a lot of students), for corporate clients, at an academic […]

Drop Present —

Almost a year ago I was part of the team that ran BoardGameCamp in London. My contribution to the day was organising a game-design competition sponsored by Cadbury the chocolate people and co-arranged with the good folks at PHD Media. The prize was to have your game-design printed on the back of the 2011 Santa […]

I made a game for GameCamp with Lego —

So we did another GameCamp. Number four in an ongoing series of games-based unconferences, the third with the current management team, and twice the size of the previous one. It feels like an age ago now but in fact it was only a month. It went really well—we relocated to the roomier and more central […]

Hide & Seek & Aliens Among Us —

The third Hide & Seek Weekender is kicking off in a couple of days, and should be fantastic. Three more days of brilliant, gorgeous and eccentric social, street and pervasive games, in and around the South Bank. I’ve been privy to a lot of the plans and preparations—Spaaace has been sharing office-space with Hide & […]

Carry on Camping —

Two years ago the Guardian hosted a most unusual one-day conference, Gamecamp, in east London. It was an exceptional day—I wrote about it here—with a lot of brilliant and fascinating people bringing together some very different experiences and expertise about games and gaming. There was also a pre-release copy of Rock Band, which was good, […]

Join me in Beds —

Another brief update—hold onto your swearing, I’m preparing a good, fruity rant about the deficiencies of Fallout 3 (if the avatar has a frigging torch then surely it would be a good idea to tell the player instead of letting them run around in the frigging dark? Also, I have had it with games that […]

Munchausen by proxy server —

The Extraordinary Adventures of Baron Munchausen (the Difference Engine no.3 edition) is now available for download exclusively from e23, the digital warehouse of Steve Jackson Games. This is the revised and expanded facsimile version of the game that I’ve been blathering about for the last two years, and which is finally seeing the light of […]

n00b World Reorder, part 4 —

(This is the fourth part of an ongoing series of skientific infestigations into the physics, chemistry and biology of Azeroth, the world known as ‘of Warcraft’. This will probably be gibberish unless you have read part 1, part 2 and part 3 first.) The ecology of Azeroth, part 2 The strangest aspect of the animal […]

n00b World Reorder, part 3 —

(This entry is the third part of a continuing quasi-scientific investigation into the nature of Azeroth, the world better known as “of Warcraft”. Here we move on from geophysics to study the local ecology. Part 1 and Part 2 of the series are still online.) The ecology of Azeroth is perplexing. In addition to the […]