Cope

James Wallis levels with you

Posts Tagged ‘game design’

Hearthstoning the discussion —

If you’ve been commenting to my last few blog posts on the World of Warcraft, or you have a scientific hypothesis of your own about the nature of Azeroth and how it came to be that way, or you have too much time on your hands and enjoy thinking about stuff that doesn’t make sense, […]

n00b World Reorder, part 2 —

(This is a continuation of the essay started here and synopsised on video here.) I note that my previous post has sparked some academic debate in certain circles relating to the validity of my research techniques and data. Therefore before we embark into a new area of discussion, I must address some of the comments […]

n00b World Reorder, part 1 —

The text that made up my Interesting 08 talk ‘Brave n00b World’ was part of a much longer document that I’ve been working on for a while. I’m not sure it’s ready for primetime—I’m not sure it’s ready for anything—but to catch the tide of interest in the video, here’s the first part of it. […]

Brave n00b World —

Roo Reynolds, the man behind Lego is Full of Win, not only videoed my presentation ‘Brave n00b World’ at Interesting 08 but has Done Computers to it and made it available on the internest. Lo! I was originally going to call it ‘The World of the World of Warcraft’, but the Onion beat me to […]

GameCamp —

Saturday was GameCamp, a one-day cross-disciplinary games conference in east London organised by the Guardian. Trust a broadsheet newspaper to fundamentally misunderstand what people do on a bank-holiday weekend. Anyway, 120 people invaded Sony’s 3Rooms venue in Shoreditch, and I forced my shiny new business card onto as many of them as possible. I have […]

Blow your own —

The nominations for this year’s Origins Awards are out. Once again the system’s been changed: this year, instead of nominees, there are ‘semi-finalists’, ten to a category. Gratifyingly, in the non-fiction publication group I have pieces in three of the semi-finalists: 40 Years of Gen Con (Atlas Games); Hobby Games: the 100 Best (Green Ronin); […]

My guy, Gax —

Some years ago, someone—it could have been Andrew Rilstone but I’m honestly not sure—commented that he wished Gary Gygax would hurry up and die, so people would stop talking about what he was doing now (which at the time was Dangerous Journeys, a tedious rules-heavy fantasy RPG at a time when the market was making […]

Second Life for Second Person —

A couple of years back I wrote an essay on games that create a story as part of the gameplay, which was published as part of the excellent collection Second Person: Role-Playing and Story in Games and Playable Media (ed. Pat Harrigan and Noah Wardrip-Fruin, MIT Press, 2007) which I have huckstered here before. The contents of the book […]

Praise the Lord and pass the MMO —

Raph Koster has been talking recently about RMT (real-money trading, or buying in-game items and currency for actual cash, often from gold-farmers) in MMORPGs. And beyond the basic principle of ‘It’s not FAIR!’ I really don’t see what the problem is. That doesn’t mean there isn’t a problem. But the real impact of RMT to […]

Heroics —

I’ve been musing recently on the nature of courage, bravery and heroism, and their role in games and game-narrative. It’s been spurred by this photograph: Life magazine’s photograph of the week from October 1949. It was taken by an automatic camera on the flight deck of the aircraft carrier HMS Illustrious, during trials of a […]