Cope

James Wallis levels with you

Posts Tagged ‘narrative’

Cold Open —

My wife looked up over breakfast this morning and asked if I knew about NaNoWriMo, the annual National Novel Writing Month, a month during which—as the name suggests—you write a novel. Yes, yes, I said, I do. Then she said she’s going to take part, and would I like to as well? Which may have […]

Second Life for Second Person —

A couple of years back I wrote an essay on games that create a story as part of the gameplay, which was published as part of the excellent collection Second Person: Role-Playing and Story in Games and Playable Media (ed. Pat Harrigan and Noah Wardrip-Fruin, MIT Press, 2007) which I have huckstered here before. The contents of the book […]

Award of Court —

I bang on about awards perhaps too much on this blog, but it’s not often I’m up for one. Or at least the excellent Second Person (ed. Harrigan and Wardrip-Fruin, MIT Press 2007), a book to which I contributed two pieces, is up for the Best Book gong in the Game Developer Frontline awards. As […]

Heroics —

I’ve been musing recently on the nature of courage, bravery and heroism, and their role in games and game-narrative. It’s been spurred by this photograph: Life magazine’s photograph of the week from October 1949. It was taken by an automatic camera on the flight deck of the aircraft carrier HMS Illustrious, during trials of a […]

Bioshocking —

So I played the demo of Bioshock a few days ago and I was all like, “huh,” enough to put my money down on a pre-order but not, you know, entirely convinced. Game play, atmosphere, setting and backstory, fantastic, but there was one thing that really jarred. And then I read an internest discussion that […]

Cahiers du Cutscene? —

Wired has suddenly got a bee under its bonnet about the idea that video games need a critical vocabulary before they can begin to be any good, or at least taken seriously. Annalee Newitz argues that film didn’t flower till the 1940s and it was the publication of French film-crit magazine Cahiers du Cinema in […]

Dogs about towns —

Over at Extenuating Circumstances Dan Hon has already done an excellent job of liveblogging chunks of GaME 07 (Imperial College, yesterday) so I won’t duplicate his effort. I will say that it was a good day, the talks were of variable quality, and the stand-outs—as you’d expect—were David Braben talking about ‘Creating Games for the […]

A synopsis, a manifesto and a question —

To sum up the last two posts: Will Wright believes that a player’s satisfaction from interacting with a videogame should be on a primarily intellectual level. I’m not saying he’s wrong. In fact I’d say that this describes 99% of the games currently on the market, including several that I enjoy and recommend. That does […]