James Wallis levels with you

Posts Tagged ‘street games’

Hide & Seek & Aliens Among Us —

The third Hide & Seek Weekender is kicking off in a couple of days, and should be fantastic. Three more days of brilliant, gorgeous and eccentric social, street and pervasive games, in and around the South Bank. I’ve been privy to a lot of the plans and preparations—Spaaace has been sharing office-space with Hide & […]

Out and about —

Mr D. Hon has already done the honours on this one, but since I booked the pub I feel I should also publicise it a bit: the third monthly London Gamer Geeks pubmeet will happen on 20th June (Wednesday), 6.30pm, downstairs in the College Arms on Store Street WC1. The focus is mostly but not […]

A Hiding to Nothing? —

So Hide and Seek the pervasive games festival happened over the weekend. It was a shame it was such a rainy, vile three days for it. But people seemed to have a good time regardless. And it was interesting to see a games event organised by a group with a primarily theatrical background rather than […]

Things to do in game design #1: cheat —

(This post is a follow-up to “Things not to do in game design #2: cheat“) Because it’s not about fairness or balance or level playing fields. It’s about the user experience. Let me tell you about a game you’ve never played. It’s called StarPower. StarPower was created in 1969 by R. Garry Shirts and published […]

Gaming the System —

I know this is all over everywhere, but I enjoy watching people turn everyday tools into playthings. Petition asking Gov. Schwarzenegger to free Paris Hilton—as I write, 16741 signatures Petition asking Gov. Schwarzenegger to jail Paris Hilton—as I write, 29576 signatures

Reeling, Writhing and Fainting in Coils —

Mr Gideon Reeling invites your attendance at Hide and Seek, a festival of pervasive street games this weekend (11-13 May), in and around London’s south bank. I am led to believe it will be a hoot and a half. Nothing too brain-hurty and, I hope, not too much running involved either. I am not organising […]