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Posts Tagged ‘tabletop’

International Tabletop Day. Also headphones —

This Saturday (30th March) is International Tabletop Day, which proves that Americans still don’t understand how the rest of the world treats the Easter weekend, and haven’t learned the lesson of Peter Adkison’s ill-fated Gen Con UK, held over the Easter weekend in 2003. Putting that aside, it’s a worthy idea and a great way […]

Munchausen by proxy server —

The Extraordinary Adventures of Baron Munchausen (the Difference Engine no.3 edition) is now available for download exclusively from e23, the digital warehouse of Steve Jackson Games. This is the revised and expanded facsimile version of the game that I’ve been blathering about for the last two years, and which is finally seeing the light of […]

Release the Baron! —

Update on the new edition of The Extraordinary Adventures of Baron Munchausen, which is to be released in September: The first thousand copies of the book will be of the deluxe-format Gentleman’s Edition (black leather-effect cover with gold embossing), suitable for reading, prominent display in your library, and hurling at inattentive pot-boys. The remainder of […]

My guy, Gax —

Some years ago, someone—it could have been Andrew Rilstone but I’m honestly not sure—commented that he wished Gary Gygax would hurry up and die, so people would stop talking about what he was doing now (which at the time was Dangerous Journeys, a tedious rules-heavy fantasy RPG at a time when the market was making […]

Second Life for Second Person —

A couple of years back I wrote an essay on games that create a story as part of the gameplay, which was published as part of the excellent collection Second Person: Role-Playing and Story in Games and Playable Media (ed. Pat Harrigan and Noah Wardrip-Fruin, MIT Press, 2007) which I have huckstered here before. The contents of the book […]

La Règle du Jeu —

I finally played Puerto Rico, Andreas Seyfarth’s award-winning boardgame from 2002, over the weekend. I’ve had it sitting on my games shelf for well over a year, but for some reason I’d forgotten I’d never got around to giving it a try. On Saturday evening I was forcibly reminded of that reason. It wasn’t the […]

Rough Trade —

You’re alone in a foreign country, on a mission of international security. Your police escort has been killed, and you’re in the middle of nowhere, armed only with a pistol and a few rounds of ammunition, most of which you’ve already had to use on malevolent locals. You’ve been captured and injected, you’re alone, no […]

Cahiers du Cutscene? —

Wired has suddenly got a bee under its bonnet about the idea that video games need a critical vocabulary before they can begin to be any good, or at least taken seriously. Annalee Newitz argues that film didn’t flower till the 1940s and it was the publication of French film-crit magazine Cahiers du Cinema in […]

Things to do in game design #1: cheat —

(This post is a follow-up to “Things not to do in game design #2: cheat“) Because it’s not about fairness or balance or level playing fields. It’s about the user experience. Let me tell you about a game you’ve never played. It’s called StarPower. StarPower was created in 1969 by R. Garry Shirts and published […]

Original Sin —

The Origins Awards nominees were announced today. Needless to say there’s nothing about it on the Origins Awards website—the Origins convention is affiliated with GAMA, the Game Manufacturers Association, whose website was at one time encouraging people to register for the Origins show that had taken place eighteen months earlier. As it is, the website […]