An update on the previous post: Alas Vegas hit 100% of its Kickstarter funding goal in seven hours and 45 minutes. According to Kicktraq it’s likely to reach a total somewhere in the region of £52,000.
Back in December Spaaace’s glorious leader James spoke at Dragonmeet, the London-based games convention he chaired for three years in the early 2000s. They’d invited him back to lead a panel on the British Games Industry, looking at where it had come from and where it was going. He was joined by Simon Rogers of Pelgrane Press, Dominic McDowall-Thomas of Cubicle 7, noted freelance Phil Masters (GURPS Discworld), and Piers of London Indie Gamers. G*M*S Magazine videoed the panel, and you can watch it here.
James will be a guest at Warpcon in Cork at the end of January, where he will be showing off playtest copies of a couple of things he can’t talk about, possibly running a seminar called ‘How I Single-Handedly Saved The UK Roleplaying Industry From Certain Doom’, and auctioning off some rarities from his collection in the charity auction. Warpcon’s a good time. You should be there.
The third edition of the award-winning sui generis storytelling card-game Once Upon a Time is now out from Atlas Games. Meanwhile the game has entered its tenth language, with two more to come—not including the pirated Chinese edition from a couple of years ago.
We mention Once Upon a Time partly because it was designed by James Wallis, head of Spaaace, and partly because it exemplifies what we aspire to: integrating great narratives and great gameplay to create true interactive stories. If you’ve never had the delight of playing it, do check it out.
With minimal notice, in mid-February Spaaace pulled together a team of experienced games script-writers to create dialogue for a forthcoming AAA console game from industry giant Ubisoft. Extremely tight deadlines were met and the work was signed off without a single rewrite. We’re a bit smug about that.